Saturday, July 31, 2010

Spotlight: PSP Digital Comics Bundles


Playstation is now offering specially-priced "bundled" comics for the PSP. The prices on the bundled comic sets run from $1.99 to $9.99. These comics can also be purchased for the PC with Media Go.

Particular deep discounts with the IDW bundles, where you can get 4- or 5-issue sets of mini-series for as low as two or three dollars.

It will be interesting to see if these bundle deals are successful, and might become the standard in digital comics purchases.

Daredevil: Hell to Pay (5 issues) Marvel - $7.99, 144 pages

X-Men: Blinded by the Light (5 issues) Marvel -$7.99, 181 pages

Fantastic Four: Civil War, Book 1 (4 issues) Marvel - $5.99, 97 pages

Fantastic Four: Civil War, Book 2 (4 issues) Marvel - $5.99, 126 pages

Locke and Key: Welcome to Lovecraft (6 issues) IDW - $9.99, 161 pages

Vampire Hunter D: Volume 1 (6 issues) IDW - $9.99, 245 pages

Astro Boy: The Official Movie Adaptation (4 issues) IDW - $5.99, 97 pages

Groom Lake (4 issues) IDW - $5.99, 96 pages

Star Trek: Nero (4 issues) IDW -$5.99, 90 pages

Wormwood: Gentleman Corpse - Birds, Bees, Blood & Beer (5 issues) IDW - $3.99, 122 pages

Star Trek: Countdown (4 issues) IDW - $2.99, 93 pages

Tank Girl: The Gifting (4 issues) IDW - $2.99, 102 pages

Transformers: Revenge of the Fallen Movie Prequel: Alliance (4 issues) IDW - $2.99, 96 pages

Transformers: Revenge of the Fallen Movie Prequel: Defiance (4 issues) IDW - $2.99, 96 pages

Zombies vs Robots (3 issues) IDW - $1.99, 76 pages

G.I. Joe: Rise of the Cobra Official Movie Adaptation (4 issues) IDW - $2.99, 96 pages

iPad Sales Numbers & Demographics Fact Sheet


I thought it might be useful to gather some data available on the iPad so far and put it all in one spot:


iPad Sales
# of iPads sold to date: 3 million in 80 days


iPad Apps
  • # of native iPad apps available: 8,500
  • # of iPhone/iPod Touch apps that work on iPad: 215,000+
  • # of iPad apps downloaded: 35 million


iPad eBooks Sales
# of eBooks downloaded: 5 million
% of total eBook market: 22


Gender Distribution of iPad Owners:
61% M
39% F


Age Distribution of iPad Owners:
55+: 13%
45-54: 17%
35-44: 28%
30-34: 15%
21-29: 19%
under 20: 8%


iPad owners by income & psychographics:
"iPad owners are also more likely to be extroverts and assertive, and would describe themselves as sophisticated and imaginative. Owners also describe themselves as motivated, driven and possessing of low altruism and low benevolence. High income, in the $75,000 to $200,000 or over range, is also a key characteristic of iPad owners. "iPad owners are best characterized as selfish elites," the report noted. "Wealthier, older and more educated, they are sophisticated, highly value power and achievement, and are not very kind or altruistic."


iPad critics psychographic profile:
"Critics of the iPad, in contrast, were perceived to be independent geeks unwilling to bow down to the House of Apple. "iPad critics, on the other hand, tend to be independent geeks: self-directed young people who look down on conformity and are interested in video games, computers, electronics, science and the Internet," the report stated. "These results suggest that the iPad is seen more as a power tool for elites than as the newest gadget for technology geeks."

How Much Should Digital Comics Cost?

There has been a lot of debate as to what is a fair price for digital comics. Here are my two cents.

You Have To Charge Something
First, to address the opinion that digital comics should always be free. A publisher can't continue to publish comics on a regular basis without charging something for them. No, I don't believe revenue from ads alone on a website is enough to sustain the production of massive amounts of original content. I've worked for a major website in the Sales department, and this has been my observation.

And yes, I know that comic pirating is still a big issue. This is why we are having a discussion about fair pricing. If we are going to say that because pirated comics are available, the major comic companies shouldn't even try to charge anything -- then everyone should just give up now. We should just be happy with the free scans that are available on the Internet and not look forward to any new issues of Batman or Spider-Man.

First Pricing Tier: Free
"Free" should be used for two things:
  1. As an incentive by a publisher to get a reader to try a new series or concept. I think a free #1 (or at least a substantial preview) is crucial to encouraging digital sales of unique content.
  2. As a basic promotional tool to stir up excitement. A free #1 or #0 is a great way to promote a major "event" or initiative -- and might also encourage new sign-ups for your digital comics app from traditional paper-based readers.
Second Pricing Tier: $0.99
This should be the default price for most back-issues. Right now, there are many back-issues that are $1.99, and I think this might be too much to charge. The only cases where back-issues should be over 99 cents is if they are super-hot and sought-after.

This should also be the price for the first issues of new series, unless the publisher decides to go the "free" option.

Third Pricing Tier: $1.99
This should be the price of most mid-level day-and-date releases consisting of roughly 22-30 pages of new content.

Fourth Pricing Tier: $2.99
For day-and-date releases of "hot" digital content consisting of roughly 22-30 pages of original content. This should be the price of all "best-sellers," the Top 20 offerings from your line.

Special Cases: "Double-Sized" Issues and Graphic Novels
Obviously, more money needs to be charged for more content. How much a digital comics reader is willing to pay for longer-form works is debatable. I think anything above $9.99 -- except for the most in-demand items -- becomes chancy.

I think a publisher would be better served offering the longer original graphic novels first in print, charging a higher price-point -- and then down the line offer the book at $9.99 or so in digital.

Special Cases: Bundled Sets
This section addresses a criticism I've heard referred to many times regarding how publishers offer their back-issues. First of all, story arcs should be primarily offered under the name and "part number" of the arc -- not the issue numbers. The issue numbers can be listed after the story arc info, but they should not be used as primary identification.

For example, listing a bunch of Batman or Wolverine issues on the app for purchase is not as enticing to the potential customer as "Batman Year One" or "Old Man Logan."

But further -- those arcs can also be offered for purchase as specially-priced bundled sets. A four-issue bundle could be $4.99 -- say, 4 issues + some supplemental material or related reprint story. Along those lines, bundled sets or collections of key story arcs can offer "added value" features just like a special-edition DVD -- concept sketches, editorial material, even a reprint of a script.

So those are my thoughts on pricing digital comics. I'd love to know what you think.



Friday, July 30, 2010

Top Free & Paid Digital Comics Apps

Here is a glance at the top free and paid comic book apps in The App Store. Please note that these apps are listed in the "Book" section of The App Store, and are from lists containing the top 100 book apps.

Top Free Comic Apps, July 30th 2010
#1: Marvel Comics
#2: DC Comics
#3: Archie Comics (iVerse)
#4: comiXology
#5: Disney Digicomics
#6: Wallace & Gromit 1: The W Files (Titan)
#7: Pure Love Comics Free Manga (DML Inc.)
#8: Comics + (iVerse)
#9: Real Maid 6 Free Manga (G2Comix.Inc)
#10: WWE Heroes #0 (Titan)
#11: Transformers Comics (IDW)
#12: Real Maid Free Manga (G2Comix.Inc)
#13: iManga X Free (Brandon Gray)
#14: The Walking Dead #1 (comiXology)
#15: Real Maid 5 Free Manga (G2Comix.com)
#16: Real Maid 4 Free Manga (G2Comix.com)
#17: Real Maid 2 Free Manga (G2Comix.com)
#18: Digital Comics (Madcap Studios, Inc.)
#20: Real Maid 3 Free Manga (G2Comix.com)
#21: IDW Comics
#22: Real Maid 7 Free Manga (G2Comix.com)


Top Paid Comic Apps, July 30th 2010
#1: Sonic Universe #1 (iVerse) - $0.99
#2: True Blood #1 (IDW) - $2.99
#3: iManga X (Brandon Gray) - $1.99
#4: Star Wars: Empire - Betrayal #1 (THQ Wireless/Dark Horse) - $0.99
#5: Star Wars: Resurrection (THQ Wireless/Dark Horse) - $2.99
#6: Sonic Universe #3 (iVerse) - $0.99
#7: The Guild #3 (Dark Horse) - $0.99
#8: Sonic Universe #2 (iVerse) - $.0.99
#9: The Guild #1 (Dark Horse) - $0.99
#10: The Guild #2 (Dark Horse) - $0.99

Digital Comics News Round-Up, 7/30/10

The big news this week is obviously Sony's offering of digital comic bundles for the PSP. We'll cover that in more detail in a separate post, but let's look at some other digital news and views from the last few days...

"A digital trend is shaking up comic book culture" - I consider mainstream news pieces like this one from the Lexington Herald -- which is basically a reprint of the original LA Times article --to be more significant by the very fact that they exist than in regards to their content. There has been a rash of these articles on mainstream news sites since SDCC.

"Digital Comics: should the comic book be worried?" - Game Junkie at Stuff talks about PSP's bundled digital comics program, and asks whether the print comic has anything to fear from this new technology.

"Heresay Evidence RE: Digital Comics" - Emily Brown gives an overview of what she's heard are the best device and platform for digital comics.

Digital Comics Reviews: Transformers #7-8 - Brandon Thomas continues his series "Digital Comics...Reviewed!" over at Fiction House.

Comic Con Recaps On Digital Comics Panels - I looked very much forward to the blog The Uncertain Future Of The Printed Word's coverage of the SDCC digital panels, and I was not disappointed. Part 1 focuses on the Digital Comics and You panel, which was hosted by Ben Templesmith. Important to note: Templesmith claimed that his prequel motion comic to the game Dead Space had over one million downloads.

CrossGen: Digital Comics Pioneer - Comic Nexus's A Skitch In Time looks back at CrossGen in light of the news that Marvel will be probably handling the defunct company's comics in somde capacity. Important to note: CrossGen was apparently an early pioneer in the digital comics arena:

"CrossGen quickly grew to be a power in the industry, even going so far as to pioneer new formats, such as Comics on the Web and their “Digital Comics” which worked via DVD players, presenting comic stories with voiceovers and animations."


Studio Foglio To Bring "Girl Genius" To iPad - And finally, Studio Foglio has inked an impressive deal to bring their popular "Girl Genius" comic to prose novels, audiobooks, and an eventual iPad offering. link

Been busy the last few days, but am hoping to get some more content up on the blog through the weekend! Thanks for reading!

Thursday, July 29, 2010

comiXology New Digital Comic Releases, 7/29/10

Bottle of Awesome #1, for free here

This week on comiXology features Zuda's Bottle of Awesome #1, as well as the digital debuts of critical favorite Ex Machina, BOOM! Studio's Hunter's Fortune, Ultimate Spider-Man, and the "Old Man Logan" arc in Wolverine.

Archie Comics:
  • Sonic Universe #7-8

BOOM! Studios:
  • Hunter's Fortune #1 Preview (free)
  • Hunter's Fortune #1-2
DC Comics:
  • All Star Superman #6
  • Batman #665
  • Green Lantern #25 & 34
  • Green Lantern Corps #18-19
  • Jonah Hex #15
  • Justice League: Generation Lost #6
  • Kingdom Come #3
  • Origin of Robin (free)
  • Superman: War of the Supermen #0 (free)
  • Superman/Batman #21
Vertigo:
  • DMZ #15
  • Fables #17
  • Sandman #6
  • The Unwritten #4
Wildstorm:
  • The Authority #5
  • Ex Machina #1 (free), #2
  • Gen 13 #25
  • Planetary #8
  • Stormwatch: PHD #17
  • Supernatural: Origins #4
  • Wildcats #5
  • X-Files #2
Zuda:
  • Azure #3
  • Bayou #5
  • Bottle of Awesome #1
  • High Moon #5

Dynamite:
  • Complete Alice in Wonderland #3
  • The Expendables #3-4

Marvel Comics:
  • Amazing Spider-Man #553-555
  • Captain America #40-42
  • Daredevil #95-96
  • Iron Man #64
  • Marvel Adventures Iron Man #1
  • New X-Men #43
  • Ultimate Spider-Man #1-5
  • Wolverine #66-69
Icon:
  • Criminal #9-10
  • Powers #10

Zenoscope:
  • Tales From Wonderland: Mad Hatter


Wednesday, July 28, 2010

Digital Comics News Round-Up, 7/28/10

"Are Webcomics...Out Of Date?" First up is an intriguing piece from Webcomics Overlook regarding the possible "death" -- or outdatedness -- of webcomics, inspired by the Joey Manley post "Are Webcomics Dead?" Be sure to read the comments section of the Webcomics Overlook post for more opinions on why or why not the iPad will revolutionize comics, and the possible future of webcomics.

"Zuda, Webcomics, iPad Apps and the Whole Digital Comics Shebang" -- this one's an older "Zuda Post-Mortem" post by Hey Kneon! but it brings up some interesting points on a) whether the direct market crowd will flock to digital comics and b) whether the webcomic crowd is willing to pay for content on an iPad/iPhone:

"Let's look at this. The iPad is groovy, no doubt. But how many comic shop regulars actually own one? And out of the millions who've bought the device, how many want to spend a buck or two on a static comic book when they can buy a game or a song or a movie for the same price?

So which comic readers are more likely to own an iPad? Tech-savvy webcomics readers who read their comics online for free."

"Leapfrog: Direct Market Giants Dominate The Direct Market Scene" Joey Manley takes the webcomic scene to task for being "as stuck in their ways, as entrenched and established and slow-moving, as print comics publishers were back in the early days of webcomics." He also defends digital comics against common criticisms like lack of day-and-date releases:

"I know that hardcore comics fans have been complaining that the releases are not up to date, are not the same ones that you see in the comic book stores on any given week. And that is true. The comic books you buy in these apps are pretty old, for the most part. I don’t think that that matters to the new, casual reader that these apps are targeting. It doesn’t even matter all that much to me. For example, I know that the Grant Morrison Batman stories I’m buying are a few years out of date. But I skipped them when they came out, and have been interested in reading them all along. I would have bought a trade paperback, but I’m buying them this way instead. A casual reader presumably hasn’t read any of this stuff at all, so it’s all new to him/her."

But Manley also feels the way the comic apps are packaging/offering these "back issues" are confusing:

"So, for example, if you navigate to “Batman” in the Comixology app, you find issues 404 – 407 (comprising Frank Miller’s Batman: Year One storyline), followed by issue 608 – 619 (Hush), then starting up again with # 655 (the beginning of Grant Morrison’s current run on the character). A casual reader would have been far better served by the option to buy something named “Batman: Year One by Frank Miller” — and would have actually been more excited to do so, I’m guessing, than by being presented with a random-looking set of issue numbers..."

Inception: The Cobol Job Review - Brandon Thomas reviews the free digital "prequel" to the hit movie Inception over at The Fiction House blog.

"Mobile Marvel" - Comic Booked gives an overview of both Marvel's digital comics subscription service and their offerings for the iPhone. The author also compares the future of print comics to that of specialty vinyl records:

"I think there will be print comics always. Not unlike records, they will be a market for fans of a gone by time. In the digital world fans have not waited for publishers to make up their minds."

Views On Marvel Digital At SDCC: iFanboy's Mike Romo expresses exasperation at Marvel's answers to his digital comics questions, and argues that digital comics can bring in a crucial new audience to comics:

"I understand that Marvel has to play to both sides of this very crucial and emotional issue--they have to keep the retailers happy, I get that and I feel they should be commended for keeping the retailer in mind during this transition. I also feel that digital comics do not mean the end of comic retail and that digital comics can broaden the comic book audience in hugely significant ways. Seriously--if you have kids and a busy life and don't have that much time or you don't have a comic book store in your town, you just don't always have access to current comics. Digital comics can bring in people that would never go to their local comic book store."

Yet Another Great Must-Read Article On Digital Comics - This time from Chuck Jordan, called "Meanwhile, in the future..." It starts off as a love-letter to Atomic Robo, a comic he says he never would have found if it wasn't for discovering it on the comiXology app. He then looks at the topic of digital comics more closely, going over pros and cons in detail. He also points to the exemplary service and social elements of Isotope Comics as an example of a retailer that will thrive in the new Digital Age:

"Isotope Comics in San Francisco gets it right, and they should have nothing to fear from digital distribution. They’re not just a middleman to keep your pull list for you as you make your obligatory visit whenever new comics come in. Frankly, if you’re looking for the stuff you expect to find from a comic book store — everything new and tons of long boxes filled with back issues — you’re going to be disappointed. Because that’s not the point of the store; James and the people working there didn’t make a comic book store but a comic book lounge. It’s social. They promote the stuff they like. You get recommendations on comics, both the big releases and stuff you’d never have heard of otherwise. There are regular events with artists and writers, and the feel is more like a nightclub than any comic book store you’ve ever been to. Even when nothing’s going on, and you are just stopping in to pick up whatever’s on your pull list, you can get a good conversation about whatever geek topic is making waves at the moment. That kind of social atmosphere is something you’ll never be able to get from an iPad app, and it’s the model that more places should be following instead of just complaining that their business is being taken away."

CNET's Top 20 Free Digital Comics For The iPad - and finally, CNET picks their favorite 20 free comics for the iPad, including The Night Owls, Fringe, Captain America, and Inception: The Cobol Job.

Monday, July 26, 2010

Is Wildstorm DC's Digital Comics Savior?


I find it quite ironic that Wildstorm, which for at least the last several years has been derided (rightly or wrongly) as a DC "loss leader," provides the publisher with a good deal of their best-performing content in the digital comics arena.

Not only is Planetary a consistent top performer on DC's comic app and the comiXology app, but titles that many people in the direct market may have overlooked, like Mirror's Edge and Fringe, are getting a new life as popular downloads.

One big reason: LICENSED MATERIAL.

Licensed material is going to be a huge component of digital comics sales. This is because the mass market is attracted to properties with which they are already familiar. A comic based on the TV series Supernatural, for example, is going to do a lot better with that market than the rather arcane adventures of some highly continuity-based DC Universe mini-series.

In the traditional market, these titles often get lost in the shuffle. Digital comics is the delivery system that brings these movie/TV/bestseller novel/videogame/cartoon adaptations directly to the audience who would most appreciate them. But more than that: I predict the audience for those comics will be far bigger than anybody would have imagined.

So one of the keys to the digital comics revolution is licensed content. Expect a huge boom in this category.

As a side-note: other "non-traditional" content like Jonah Hex, and titles from Vertigo & Zuda, also do very well in the digital arena.

TOP COMICS ON THE DC APP:
#1: Planetary
#2: Jonah Hex
#3: Justice League: Generation Lost
#4: Batman Black & White
#5: Tiny Titans
#6: The Losers
#7: Dante's Inferno
#8: Fringe
#9: Mirror's Edge
#10: Gen 13
#11: Green Lantern: Rebirth
#12: Superman/Batman
#13: Fables
#14: Wildcats vol. 5
#15: DMZ
#16: Green Lantern Corps
#17: The Unwritten
#18: Batman
#19: Green Lantern vol. 5
#20: Stormwatch: PHD
#21: High Moon
#22: Action Comics
#23: Sandman
#24: Bayou
#25: Green Lantern: Sinestro Corps

source: DC Comics App, July 25, 2010

Digital Comics News Round-Up, 7/26/10

"The big question is, can the industry walk a careful line, expanding digital comics while not utterly decimating the money it makes from print retailers? Already every comic that’s published is scanned and posted on pirate sites within hours of release. It’s very much a situation analogous to what the music industry faced during the Napster era. Meanwhile, the legitimate means of buying comics digitally are hopelessly out of date, offering up ancient issues rather than the latest and greatest. Publishers fail to properly bundle up stories and market them more effectively toward the an audience that isn’t aware that Amazing Spider-Man #542-545 encompass the complete “One More Day” story arc. Most people who want their comics digitally aren’t going to be satisfied by a free 10-page teaser and an exhortation to visit their local comic-book store."
"Will iTunes replace comic stores?" Australian MacWorld

In addition to the excellent article above, we have a few SDCC wrap-up stuff to cover...let's get to it!

SD10: The Comics Piracy Panel: The Beat covers what is described as a "hastily thrown together" panel hosted by Techland.com's Douglas Wolk. Jake Forbes and Deb Aoki discussed the Manga "scanlation" community, and comiXology's David Steinberger gave his views on the piracy issue. Some really important points from Steinberger:
  • There is a disconnect between ever-rapidly advancing technology and the pace at which the large publishers operate.
  • He would like to do more day-and-date releases, but the publishers fear cannibalizing the direct market sales.
  • He feels these publisher's fears are "irrational," since comiXology's top sellers are properties with a higher profile from movies and other media; these buyers are not from the "new comics Wednesday" crowd.
  • Over 40% of comiXology's customers are located outside the U.S.

"Epic Mickey" Digital Comic Series On Its Way: A six-part series based on the upcoming videogame Epic Mickey, dubbed "Tales From The Wasteland," will be available as a digital comic. Peter David will be writing the series, as well as a 64-page graphic novel re-telling the story of the game. Kotaku

Marvel's Digital Plans: A few tidbits from Marvel on their digital comics program, as collected from around the web by Geek Syndicate:
  • There won’t be many day-and-date releases from the company in the near future.
  • Ultimate Thor will be the next day-and-date digital comic, to be released in October.
  • Hit Monkey was released one week after the print edition.
  • There will be a number of motion comics released in the Fall, and more planned for 2011.

My overall impression of the news coming out of SDCC in relation to digital comics is that of an industry at the start of a transitional process. Digital comics providers like comiXology are very gung-ho and excited, but the traditional publishers are -- at least publicly -- taking a far more cautious "wait and see" approach.

Sunday, July 25, 2010

Wildstorm, Vertigo, and Zuda All Strong On DC Comics App


Out of 25 series on the DC Top 25, only 8 are traditional in-continuity "DC Universe" comics. The rest are unique titles like Jonah Hex & Tiny Titans, and product from Wildstorm, Vertigo, and Zuda. Of the top 10, only one is a traditional in-continuity DCU title.

The standard wisdom has been that any comic outside of the traditional in-continuity superhero paradigm is a loss-leader -- that only "capes' sell. But this might not be the case for the digital arena.

TOP 25 COMICS ON THE DC APP:


#1: Planetary
#2: Jonah Hex
#3: Justice League: Generation Lost
#4: Batman Black & White
#5: Tiny Titans
#6: The Losers
#7: Dante's Inferno
#8: Fringe
#9: Mirror's Edge
#10: Gen 13
#11: Green Lantern: Rebirth
#12: Superman/Batman
#13: Fables
#14: Wildcats vol. 5
#15: DMZ
#16: Green Lantern Corps
#17: The Unwritten
#18: Batman
#19: Green Lantern vol. 5
#20: Stormwatch: PHD
#21: High Moon
#22: Action Comics
#23: Sandman
#24: Bayou
#25: Green Lantern: Sinestro Corps

source: DC Comics App, July 25, 2010

comiXology Top 25 Digital Comics for 7/25/10

As you will see, this week's list of Top 25 series/comics on comiXology's iPhone/iPad app looks radically different from that of the previous week.

Most notable? Barely any traditional superhero genre comics on the list. Fluke? Or augur of the future?

#1: Planetary/Batman: Night On Earth (DC)
#2: Lionsgate Films' Leprechaun (Bluewater)
#3: Bloodrayne: Plague of Dreams (Digital Webbing)
#4: 45 (Com.x)
#5: Airboy 1942: Best of Enemies (Moonstone)
#6: Elephantmen: The Pilot (Image)
#7: Mort Grim (AdHouse)
#8: The Resistance (Creator Owned, Justin Gray)
#9: I Sell The Dead (Image)
#10: Origin of Green Lantern (DC)
#11: Superman (DC)
#12: Super Hero Squad (Marvel)
#13: FCHS (AdHouse)
#14: Birth (Alterna Comics)
#15: Abiding Perdition (Arcana)
#16: Avengers Spotlight (Marvel)
#17: Captain Blood: Odyssey (SLG)
#18: Planetary/JLA: Terra Occulta (DC)
#19: Hack/Slash: Girls Gone Dead (Devil's Due)
#20: Wildstorm Universe (Wildstorm)
#21: Dante's Inferno (Wildstorm)
#22: Dust (Image)
#23: Hack/Slash: Comic Book Carnage (Devil's Due)
#24: Helix (Studio 407)
#25: Dark Mists (Markosia)

Analysis:
  • 6 are DC/Wildstorm, 2 are Marvel, 3 are Image, 2 are Devil's Due, and 2 are AdHouse.
  • 10 are free, or offer free issues/previews.
  • Only 7 out of the 25 are "traditional" superhero comics (though that includes Planetary & the all-ages Super Hero Squad).
  • Many titles like Hack/Slash, Airboy, and Elephantmen are "paid" comics that offer more pages than a traditional comic book. For example, Hack/Slash offers 41 pages for $1.99.
Questions & commentary:

1. Does the overwhelming variety in both content and publishers on this list reflect a) users downloading their DC & Marvel content on the publishers' separate apps instead of comiXology's, b) the more expansive tastes of the mass-market, or c) a little bit of both?

2. What does it say that the #1 comics on both the comiXology and DC apps are Planetary? Certainly, there are "superheroey" elements to Planetary, but it's not what would be considered a traditional comic.

3. If you look at the top 25 DC comics downloaded from both the DC and comiXology app, there is a heavy presence of non-superhero titles. The fact that only 3 out of the 9 issues offered in DC's recent free SDCC digital sampler were traditional superhero titles is also very striking. It almost seems as if DC itself realizes that in order to compete in the iPhone/iPad space, offering nothing but superhero fare isn't going to cut it.

Tentative Conclusion: in the digital comics marketplace, variety might be the spice of life (rather than a detriment).

Saturday, July 24, 2010

Digital Comics News Round-Up, 7/24/10


More news and analysis from -- or inspired by -- SDCC. Let's jump into it.

SD10 Digital Comics Now! Panel: The Beat has coverage from Thursday's "Digital Comics Now!" panel. The panel, hosted by Chip Mosher from BOOM! Studios, featured David Steinberger from comiXology, Michael Murphey from iVerse, Wade Slitkin from Panelfly, and Micah Baldwin from Graphic.ly. Rantz Hoseley from Longbox was notably absent.

Questions included how the digital comics providers planned to extend the market beyond "the “300,000 regular weekly shoppers” at the 1800-2000 brick and mortar shops in the U.S." The "elephant in the room," as far as The Beat was concerned, was the prevalence of illegal comics downloading and how it effects the market.

The article, by The Beat special correspondent Bruce Lidl, also suggested that digital comics will have to reduce the price of their offerings in order to compete. I believe this is only the case with most previously-published content ("back issues"). I think the market is there for day-and-date content that is offered digitally on the same day as the print release. I believe for highly-desirable day-and-date content, people are willing to pay up to $2.99 for a new issue -- as in the case of IDW's True Blood #1, currently in the top ten paid book apps. Of course, the mass-market appeal of the True Blood franchise is a crucial component.

"Digital Comics Could Be Savior Or Supervillain" - The Big Money has a quick piece on the recent LA Times article on digital comics.

"The Future Of Comics Is No Laughing Matter" - Yet another financial website commenting on the LA Times article, with analysis. Portfolio

Ulysses Unseen To Be Published In Print From By Atlas & Co - Robert Berry's epic digital comic Ulysses Unseen (which had recently got in trouble with Apple over nudity) will initially be serialized "in installments," and eventually will be collected in a 170-page book next year. Publisher's Weekly

If you have any news or tips from the world of digital comics, feel free to drop me a line at valerie dot dorazio at gmail dot com!

comiXology Free Comics For the Week of 7/23/10


Let's have a look at the free offerings from comiXology for this week. You can download these comics for free on your iPhone or iPad through the comiXology app, or read them online via comiXology.com.

First, the quick list (with links)
Now let's take a closer look at some highlights:

Carnivale de Robotique #1


















Carnivale de Robotique is the second creator-owned book by the writing team of Johnny Zito and Tony Trov to be serialized exclusively on comiXology. They are also responsible for comiXology's Moon Girl, and the Zuda books Blackcherry Bombshells and LaMorte Sisters. Mark Fionda illustrates.

The 22-page all-ages story focuses on a "Nanny Droid" who wants to run off and become a ballerina.

Codebreakers #1


















This 12-page preview focuses on the story of an elite Cryptanalysis unit working for the FBI. The print edition of the first issue initially debuted in April of this year, and features the team of Carey Malloy and Scott Godlewski.

Expendables


















The highly-anticipated action movie is adapted to the comic book format by comics writing legend Chuck Dixon, with Esteve Polls on art.

Friday, July 23, 2010

LA Times Explores Whether Digital Is The Death Or Rebirth Of Comics

A lot of interesting stuff in today's LA Times article on digital comics, with quotes from many of the major players in traditional comics publishing.

The premise of the article: to ask whether Digital will revolutionize/"upend" the comic book industry in the same manner it has other media like music television, and movies. Let's pull out some interesting data and quotes:
  • While digital sales make up only 5% of roughly 1 billion dollar U.S. and Japanese manga market, it is quickly growing.
  • "Comic book sales have seen flat to relatively modest growth in recent years, but digital sales for us have so far doubled, year over year." -- Ira Rubenstein, Marvel Executive Vice-President of global digital media.
  • A recent comiXology survey of 2,000 readers found that 1 in 5 who bought a digital comic never bought a comic before.
  • "Digital distribution is our new newsstand. It's a way to get our product in front of a mass audience." -- Chip Mosher, Marketing Director, BOOM! Studios.
  • "Every time we undergo a change in technology, people say we're losing something. I see it as gaining something...Comic creators will learn how to tell their stories in new ways." --Joe Quesada, Marvel Comics Editor-In-Chief.

This last quote brings up an interesting point that is expanded upon by DC Comics Co-Publisher Jim Lee:

"As readers become more familiar with reading digital comics, it will affect the way we think about producing the comics. We start to think about constructing our pages differently. Some publishers have asked artists to create layouts specifically for the iPad, for instance. We also think about the length of our stories because people with smart phones have shorter bits of time to consume media.... I see a lot of experimentation with the art form."

Will we see more short stories and arcs in comics as a result? Less events? What about the future of the graphic novel? Or the dimensions of the standard comic book art board? Will artists find it easier to draw certain assignments panel-by-panel or in smaller pieces?

And will publishers make more or less money on digital versus paper sales? And if the Direct Market begins to become adversely affected, how will that impact the traditional comics culture as a whole?

Panelfly To Form New Company, Partnering With Former Execs From AOL, Hulu, Sony










Panelfly has announced at SDCC that they are forming a new digital media company called SYN, which, in addition to comics, will produce material for television, movies, animation, and a lot more.

Partnering with Panelfly will be former executives from Sony, Hulu, and AOL.
Founder and CEO of SYN Kirt Mcmaster gave the site Geeks of Doom the following statement:

“[SYN is] focused on the ‘fantastic’ that will redefine this space across all platforms — with a focus on supermobile extending into the digital home experience.”

You can sign up for updates on SYN at their placeholder website; the target date for its launch will be 2011.

I find it fascinating that a digital comics provider who I associated so strongly with just comics has decided to transform into a more broad-based company. Does it dilute their standing in the digital comics race, or just empower them to reach the mass-market as a whole far more effectively?

Thursday, July 22, 2010

Digital Comics News Round-Up, 7/22/10

There will probably be a lot of news coming out of SDCC on the digital comics front, but here's just a start:

DC & Marvel Facing Digital Comics Competition At Comic-Con: BNET reports that the Big Two comic publishers are presently being "threatened" by "indie app" upstarts like iVerse, Graphic.ly, and comiXology. The reasons, in a nutshell:
  • New Voices - indie apps more likely to feature new talent and concepts
  • Multi-Platform - comiXology's app for the Google Android used as an example
  • Community-building - as in the case for Graphic.ly
  • Cheaper - the "indie" apps are often offering cheaper content
Square Enix To Launch Digital Manga Store In North America & France: The Japanese Manga and videogame producer -- best known for their titles Fullmetal Alchemist, Soul Eater, and Black Butler -- announced Wednesday that they are launching the digital manga store in the fall. They will be working with Viz and Yen Press to put out the content in the North American store. The service will require Adobe Flash Player on Microsoft Windows or Mac OS X. link

Cosmic Times Going Digital: South Florida based comic book publisher Cosmic Times is partnering with My Digital Comics to release their titles in a digital format. First up is Cosmic Times' series “Arthur: The Legend Continues” for $.99. link

Cognito Comics Unveils New Graphic Novel; First Use Of Tall Chair Active Reader: The newly-minted Cognito Comics -- headed by talent from EA and Dreamworks -- is teaming up with mobile touch app developer Tall Chair to present the original graphic novel "Operation Ajax." link


Graphic.ly To Debut Comic App For Every Digital Platform


Big news out of the San Diego Comic Con for Graphic.ly, who claimed that they will be the first to bring digital comics to every platform with a comics app for smartphones, desktops, PCs, and tablets. They also announced a slate of upcoming digital comics from Archaia, including Mouse Guard and Fraggle Rock, and exclusive content in their store from notable comic creators.

Graphic.ly said they are going to launch the most advanced app available on the iPad, giving readers the option to view full-screen or leverage iPad zoom features. They will also be making their app available to consumers using Windows Phone 7 devices.

"The Graphic.ly app is now available for iPhone, iPod Touch, Mac and Windows, including Windows 7, laptops, desktops and portables, and soon on the iPad. The company plans to extend the footprint of compatible devices and operating systems throughout the rest of the year."

On the content front, Graphic.ly will be offering:
  • All of Archaia's titles through an exclusive partnership.
  • A line of comics about fashion models turned into superheroes, in partnership with the fashion and beauty site Modelinia.
  • Exclusive bonus content from their store from creators such as BOOM! Studios' Mark Waid and Heroes' Milo Ventimiglia. Graphic.ly likens the bonus content to the extras on a DVD.
Making headway into the digital realm outside of Apple products, Graphic.ly seems to have significantly upped the ante. But will other digital comics providers have similar announcements at SDCC?

IDW's "True Blood" Available In Both Print And Digital Editions


Will more True Blood fans be picking up the first issue of the new comic via print or digital download?

IDW is offering True Blood #1 as both a print comic and as a digital download through the Apple App Store and the Sony Digital Comics store.

If you want to catch the comic via digital download, it will cost you $2.99 -- one dollar less than the $3.99 price tag of the print edition.

Will a price tag that is higher than usual for digital comics, plus no free #1, negatively impact digital sales of the True Blood series? Gauging by the success of Dark Horse TV/Movie comics as paid apps, plus True Blood's current popularity, I think it has a good chance. However, I think it will do much better with the mass-market audience than hardcore comic book fans.


Wednesday, July 21, 2010

Spotlight: DC's SDCC Sampler


The heading for DC Comics's "SDCC Sampler" (available as a free download on the DC Comics App) reads:

Missing out on the big convention this week? DC Comics doesn't want to leave you out of the fun, so for one week only, we're letting you download some of our hottest giveaways!

The result is a whopping 241-page monster of a free download, consisting of the following "What's Next?" 1st-Issue editions:
  • Batman & Robin #1
  • Flash Rebirth #1
  • Action Comics #858
  • Human Target #1
  • Scalped #1
  • Jack of Fables #1
  • Hellblazer #1
  • The Authority #1
  • Astro City #1
On the good side, this is a pretty sweet collection to read on your iPad. On the bad side, the pages are not done in Guided View or one of the other panel-by-panel technologies, so reading it on the iPhone or iPod Touch is going to be a little bit unwieldy -- though of course you can tap parts of the page to enlarge the image.

It's interesting to note that out of the 9 titles offered here, only three feature the "DC Universe" proper. Was this strategically done to attract more of a mass audience on the iPhone/iPad?


Spotlight: Marvel Free Digital Comics, 7/20/10

This week Marvel Comics is offering three free comics through their iPhone/iPad app:

Amazing Spider-Man #558
























Writer: Bob Gale
Artist: Barry Kitson
Original Release Date: August 13, 2008
Spidey faces off against Menace and Freak in this nice little issue that's a great jumping-on point if you're not too familiar with the current storylines.

Captain America #37
























Writer: Ed Brubaker
Artist: Steve Epting & Jackson Guice
Original Release Date: April 16, 2008
This issue marks the beginning of "Act III" of the epic "Death of Captain America" storyline.

Ultimate Iron Man II #1
























Writer: Orson Scott Card
Artist: Pasqual Ferry
Original Release Date: December 12, 2007
I've been always meaning to catch up with Card's Ultimate Iron Man largely based on his rep as a science fiction writer, and I love Pasqual Ferry's art. The Ultimate Iron Man series features the "young genius" version of Tony Stark.

So there you have it -- three free Marvel comics to check out on your iPhone, iPad, or iPod Touch. You can access Marvel's app here.

List of PSP Digital Comics Releases, 7/21/10


The following is a list of the new digital comics releases for the PSP as of 7/21/10.

If you want to get started downloading comics for the PSP, read the instructions at the official site.



2000AD Prog #16892000AD
Astonishing Tales (2009) #6Marvel
Azure #2DC Comics
Bayou #3 & #4DC Comics
Bone #1Cartoon Books
DMZ #14: Public Works #2DC Comics
Daredevil (1998) #100-#103Marvel
Eleventh Hour #4Markosia
Fables #16: Storybook Love #3DC Comics
Gen13 #22DC Comics
Green Lantern: Secret Origin #5DC Comics
High Moon #4DC Comics
Kingdom Come #2DC Comics
Project Eon #3Markosia
RASL #1Cartoon Books
Red Faction: Armageddon #0 (FREE!)DC Comics
Red Faction: Guerrilla #1DC Comics
Stormwatch PHD #14DC Comics
Superman/Batman #26DC Comics
The Authority #2DC Comics
The Invaders (1975) #5-#8Marvel
The Lexian ChroniclesMarkosia
The Night Owls #3DC Comics
The Unwritten #3DC Comics
True Blood #1IDW
Vampire Hunter D Volume 2: Chapter #1IDW
Wildcats #2DC Comics
G.I. Joe: A Real American Hero #155 (FREE!)IDW

Marketing Digital Comics To Kids, Part One

"Sonic Universe" #1 is currently the top comic
in the App Store's paid books category


We know that the kids of today are tech-savvy, but are they a viable market for comics on the iPhone? Let's find out by a) analyzing the marketing data, and b) taking a look at who inhabits the "kid app" sphere.

The iPod Touch Factor
When marketing apps to kids, a publisher might be better served focusing on the iPod Touch than the iPhone -- or at least take it into more consideration. This is according to a 2009 comScore/admob study which found that iPod Touch users are far younger than iPhone users:
  • 69% of iPod touch users are between 13-24 years of age, while this same segment represents just 26% of iPhone users.
This would make sense considering that some parents may not want to give a mobile phone or pricey iPad to their child, but might consider the iPod Touch as something more along the lines of a videogame or other gadget "toy."

But there's even more data indicating that marketing comics for the iPod Touch might be a great option not just for the kid's market. According to The Apple Blog, based on Apple's own sales numbers:
  • "...here’s the bottom line: the rate of sales growth of the iPod touch is very likely greater than the table shows, as in double that of the iPhone... The iPod touch, the stealth device for iPhone OS, will be the best-selling model for the platform in 2010, if it isn’t already, and it is."
And yet, a lot of the marketing and promotional copy for various comics app providers minimize or do not use at all the term "iPod Touch," instead only/mostly mentioning the iPhone & iPad. I think this is a mistake, especially when taking into account the kid's market.


Parents and the "iPhone Mom" Phenomenon
One thing that I think the traditional comics industry did inadequately was the marketing of comics to the parents of potential readers, especially moms. There is plenty of data indicating that most of the purchases made in a household are performed by females...and yet, many publishers have gone on acting like the only market was the 17-30 male "new comics Wednesday" crowd. So many young potential readers lost...well, maybe in the digital realm, we can make a new start.

First, the data on how many people who own iPhones have children, courtesy of the aforementioned comScore/admob study:
  • 46% of iPhone users have children.
Next, let's take a look at what is being described as a variation of the "Soccer Mom" demographic, the "iPhone Mom" --
  • "...as the iPhone becomes central to moms to manage finances, family budgets, to-do lists and vacations, it’s sure to become a valuable and portable personal computer and too for the Mommy demographic...and Moms use the iPhone not just for themselves, but to download kid-friendly apps for their children to use." --TechCrunch (emphasis mine)
So whether you are an app developer, a traditional publisher looking to sell digital content, or even an independent creator seeking to market your comic -- if you want to attract the children's market, keep the parents in mind. Alienating, ignoring, or forgetting to "court" parents might end up losing you not only readers in the present...but the potential readers of your other offerings in the future!


Are Kids Reading (and parents buying) Digital Books?
Finally, if we can bring the child to the app...can we make them read?
  • Shortly after the launch of the iPad, six of the top ten paid book apps were children's books, with prices ranging from $2.99 to $9.99. (Publisher's Weekly)
  • "For the iPad, 81 percent of top book apps are children's titles"( AOL Tech Blog)
  • Dr. Seuss, Sesame Street, and Sonic the Hedgehog are all currently in the top 25 paid book apps.
  • As of this writing, Marvel's kid-themed "Super Hero Squad" is a top iPhone download.

The demand is obviously there, and there is no reason why children's comic book material can't take a piece of that action (as they started to do in the traditional book market).

In part two of "Marketing Digital Comics To Kids," I'll survey what's out there for kids to read on their iPod Touches, iPhones, and iPads. And we'll also take a brief look at what's being developed for the future!

*Note: this article does not take into account comics for the PSP. I hope to address this particular topic in a future post.